Adapt your project's lights to the current venue. Check placement, addresses, calibration, network destinations and manual effects before the show. Save the finished configuration as its own stage setup.

Guide version: development version dated 2 October 2026. This covers the shared Stage Setup in normal and developer views. Profile creation and calibration have their own guides.

1. Select the project and venue

  1. Stop the show and open Stage Setup.
  2. Select the equipment collection in Project.
  3. Select this venue's configuration in Stage setup.
  4. For a new venue using the same equipment, open a suitable source setup and click New stage setup from current…. Give the new venue its own name.

The copy includes borrowed lights, calibrations and network settings. Their inclusion does not mean they suit the new venue unchanged. Check them before enabling output.

If using an entirely different rig without previous profiles, use New project… instead of creating another stage in the same project.

2. Check physical lights and addresses

Open Stage Fixtures and check each light.

  • Name: use a name that identifies the actual device.
  • Profile: check the fixture model and DMX channel mode.
  • Universe: check the output universe.
  • DMX start: the device's starting address.
  • DMX end: the last address calculated from the profile's channel count.

Compare start addresses with the settings on the fixtures themselves. Editing the application table does not change the address configured on the device.

Example: a 25-channel light at address 101 uses 101–125. The next independently controlled light can start at 126 in that universe. Avoid accidental address overlap.

Sort by DMX start sorts the list by address without changing addresses or From left order. Use horizontal scrolling if right-hand columns are out of view.

3. Set fixture locations

Location identifies the installation area. Choose the actual placement:

  • Front overhead / Front floor: front-area overhead or floor position.
  • Middle overhead / Middle floor: middle-area overhead or floor position.
  • Rear overhead / Rear floor: rear-area overhead or floor position.
  • Other: outside the stage; pay particular attention to path-light use.

From left defines the order within the area. Use a consistent order matching physical placement. The order of matching-profile lightbars within an area also affects their group patterns.

Left / Center / Right in Moving Head Calibration is a separate movement-group setting. It does not replace Location or From left.

4. Choose the lights' roles

Fixed lights

Stage target describes where a light is aimed. General stage means general stage lighting. Suitable front lights can target Singer, Guitarist, Bassist, Keyboardist or Drummer, for example. Available targets depend on location.

Audience identifies a fixed front light aimed towards the audience. Blinder separates a manually controlled blinder from automatic show lights. Configure its manual-effect channels on the Effect buttons tab.

Moving heads

A moving fixture's Stage target field displays Moving head. Set its target and aim in Moving Head Calibration. Check performer home positions and limits for this venue.

Usage frequency

The Käytön yleisyys field offers Usein (Often), Tavallisesti (Normally) and Harvoin (Rarely). Choose how strongly the application should favour the light for suitable tasks.

This is a weighting, not a timer or an on/off switch. Performer visibility can override the weighting. Rarely does not remove the fixture from the setup.

5. Check calibration and the audience area

  1. Open Moving Head Calibration and check each moving fixture in its actual installation.
  2. Check its home position and left/right and upper/lower limits.
  3. Check front-light performer targets and separate Band area / Audience area settings as needed.
  4. Middle-area and rear-floor moving heads require explicit Audience area permission. It is off by default.
  5. Save each fixture's calibration, then save the complete stage.

Do not rely on old venue limits after mounting, placement or room proportions change. Shared profile colours generally need not be recreated for every show, but check the result in the new environment.

6. Path lights and the Other area

The Other area can contain off-stage circulation or path lights. Their role differs from music-driven show lights: applicable path lights remain on in STOP and BLACKOUT while lighting output is working.

BLACKOUT therefore does not necessarily darken the whole venue. Do not place an ordinary show light in Other simply because its location has not been decided. Check which fixtures act as path lights.

Software-controlled path lighting does not guarantee illumination after power or control-link failure and does not replace the venue's emergency exit lighting.

7. Check venue network and WLED settings

Open Network Outputs and compare saved settings with the equipment at this venue.

  • Art-Net: Remote Host / device IP, Remote Port, Net, Subnet and Universe.
  • WLED: the correct devices, their addresses and selected active effects.
  • Network connectivity between the computer and receivers.

A copied stage may still contain the previous venue's IP address. Update it before using Enable Art-Net output. Receiver and application universe display numbering can differ; check the full setting.

Reaching a WLED device over the network does not by itself mean a suitable effect is configured. Check its LuDioMix settings too. See Connections for detailed connection steps.

8. Configure manual-effect buttons

The Effect buttons tab configures three named manual-effect buttons, for example for smoke or blinders.

  1. Give the button a descriptive name.
  2. Add the required control rows.
  3. Select a physical device in the current stage under Fixture name.
  4. Enter Channel as a fixture-relative channel number.
  5. Set Push, the value sent while the button is held.
  6. Set Release, the value sent when the button is released.
  7. Save and test both pressing and releasing.

If the effect needs both dimmer and shutter, for example, add separate rows for those channels. Follow the device's DMX table. The release value is not always 0.

Manual effects also work in stopped and blackout states. Smoke and blinders are not triggered automatically by music. Test deliberately and confirm that releasing the button returns the device to the intended state.

9. Remove lights not needed at this venue

Select the unwanted physical light in Stage Fixtures and click Remove light from this stage, then save. Its profile stays available and other venues remain unchanged.

Use this to leave a borrowed light out of the next show. Delete the entire profile separately in Fixture Editor, only after no stage in the project uses it.

After removal, check manual-effect device selections too. Conversely, saving a new project profile does not automatically place a light in a stage: use Add to stage to add the physical light.

10. Save and perform the final check

  1. Click Save stage setup and check its name.
  2. Stop editor tests and close Stage Setup.
  3. Check Stage setup name in the main window.
  4. Check Audio input and the intended audio source.
  5. When ready, start LIVE and observe the lights.

With real lights, check normal illumination, movement limits, manual-effect release, STOP and BLACKOUT. Path lights are intended to behave differently from show lights in these checks.

Checklist: correct project and stage, physical lights, addresses, locations, targets, calibration, network destinations, manual effects and saving. Pressing LIVE does not replace preparation.

Next: Troubleshooting. If a light or connection behaves unexpectedly, isolate one device and check its profile, address and connection.

Verification: this guide is based on development-version source code and interface fields. No physical lighting values were sent and no user venues were changed while writing it. Publishing a WordPress page does not change application settings.